PS3 Games
Written by Tim Tuesday, 08 December 2009 00:00
Call of Duty: Modern Warfare 2 is not only one of the most anticipated games of this year, it is also one of the most anticipated games of all time. With so much hype surrounding a game it can be difficult to keep a clear head. Today I do my best to ignore all the bru-ha-ha and give Modern Warfare 2 an honest try.
Written by garfi3ld Monday, 19 January 2009 05:01
When the Prince of Persia was born in 1989, it began as a simple side-scrolling platform game. At the time, the graphics were beautiful, and the gameplay put a refreshing twist on the genre that Mario had set not too long before. After a few sequels and several years, PoP saw new life from Ubisoft, where it evolved from a 2-D scroller to a 3-D adventure title. And again, the graphics looked great on the current generation of console, and the gameplay took the breath of many gamers, myself included. Of course, the Sands of Time was followed by two more sequels, ending in 2005. With a new wave of consoles at their disposals, Ubisoft has revived the old franchise, and again it has seen many changes.
Written by garfi3ld Wednesday, 20 August 2008 05:23
When I first started playing Soul Calibur 4, I was convinced it was going to be simply an upgraded version of the previous titles. The main menu screen presented several familiar options- single player, versus, character creator, and the museum. Anxious to see how the new installment ran, I jumped straight into the classic Arcade mode. Like everyone who bought SC4, Star Wars fan or not, I was curious to see how the new guest characters performed. Since I had the 360 version, my special character was Yoda, a fighter whose height often gives him an advantage parallel to that of Oddjob. While in the previous SC games one could select from several costumes and weapons, the only customization available was between two appearances. So I chose one at random and began my first match. The screen that reveals which two characters will be matched up has been upgraded; a black background with the character striking some battle poses now introduces each side. And, of course, the on-stage character intro that allows for some trash talking and taunts still exists, and even seems to posses a higher CG quality than the actual gameplay, similar to a cut scene.Written by garfi3ld Tuesday, 01 July 2008 14:40
The vast majority of individuals who put their MGS4 disc into their system had been waiting for it since Hideo Kojima announced it as the final chapter of Solid Snake. Being the first in the series to be on the current next-gen systems, expectations were all the more elevated. There are few sequels that actually deliver on such prospects, especially when carrying on a storyline that has spanned over seven titles. Guns of the Patriots is really nothing new; same Snake, same stealth action, same particularly loud sound blip to let you know that yes, they’ve seen you. Which is one of the most impressive aspects of the game: its still an unbelievable experience. In an era of sequels, developers attempt to pull gamers back to a series by introducing some new aspect of gameplay, which usually ends up second-rate. MGS4 may not revolutionary, but fans of the series didn’t necessarily want something new. Besides, the series has already established itself as leader in the stealth genre. The only two features that have seen some adjustment are the camera view (Guns of the Patriots takes a more first-person view) and, of course, the graphics.


